Postwar Range Closing On Studio Westerns


The Outriders Fills Metro Quota For Outdoors 1950

Overstuffed recliner of a comfort western where Metro took epic bumps of their own Northwest Passage plus others and brought all to bear on Joel McCrea and Confederates as they flee a Union stockade toward big-scale confront with Quantrill renegades. Using history as backdrop made "A" oaters respectable, based-on-fact reassuring crowds that they weren't paying for another dumb shoot-'em-up, mentality that grafted psychology and social issues onto outdoor subjects like Pursued, Devil's Doorway, Broken Arrow, others that gave impression of heft beyond cowboy/injun stuff at Saturday gathers. The Outriders locationed at Kanab, Utah, fresh site at a time when westerns needed background to distinguish themselves. Problem facing 1950 markets was glut of boots-and-saddle: good ones had a tough time standing out. Metro swapped leads like chessmen to train's departure for location: first Van Heflin for The Outriders, then Van Johnson, before Joel McCrea caught outgoing Utah express. It was a plug-in-your-hero game that companies with contract talent played. The Outriders got notice for a whale of a river crossing staged under what looked to be trying real-life conditions (that a specific echo from Northwest Passage). Metro proved a same year with King Solomon's Mines (in Africa) that no firm was better at staging hazard on nature's stage. The Outriders played well but cost beyond what could be recovered, a negative at $1.6 million would not break even with $1.5 million in domestic rentals and $697K foreign. The loss was $453,000. 

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